- Preface
- Introduction
- Accessibility
- User Attributes
- Users
- Contacts
- System Distribution List
- Telephony Integration
- Call Management
- Message Storage
- Networking
- Messaging
- LDAP
- SpeechView
- Notifications
- Video
- System Settings
- Advanced System Settings
- Fax Server
- Tools
- User Settings
- Bulk Administration Tool
- Tenant Partitioning
- Index
Custom Keypad Mapping Tool in Cisco Unity Connection 10.x
The Custom Keypad Mapping tool allows you to edit the key mappings that are associated with the Custom Keypad Mapping conversations. Within each of these conversations—which are assigned to individual users or user templates on the Phone Menu page in Cisco Unity Connection Administration—there are eight different menus that can be customized. Changing key mappings by using this tool does not affect any of the other Cisco Unity Connection conversation versions.
You can assign any one-, two-, or three-key sequence to any defined option for the Main menu, the Message Playback menu (the message header, body and footer can be mapped separately), the After Message menu, the Settings menu, the Message Settings menu, and the Preferences menu. You can customize which options are voiced in each menu and the order in which they are offered.
Using the Custom Keypad Mapping Tool in Unity Connection 10.x
The Custom Keypad Mapping tool is divided into eight tabs that represent eight different conversation menus that can be customized. On each of these menu tabs you can:
- Customize which key or keys are assigned to each menu option. Leaving a key assignment blank disables that option for the menu.
- Configure whether the option is voiced in the menu. This allows you to assign a key or keys to an option but not have it presented verbally in the menu. The option would still be enabled for that menu and Unity Connection would respond appropriately if the assigned key is pressed, but the user would not hear the option in the menu.
- Configure the order in which the menu items are offered to users. This is done by selecting the radio button of the row that you want to reorder and then using either the Up or Down arrows or the Move To button to arrange the menu items. The order in which the options appear in the tool is the order in which they are presented to the user by phone regardless of which keys are mapped to the options
To Use the Custom Keypad Mapping Tool to Make Changes to a Custom Keypad Map
Step 1 In Cisco Unity Connection Administration, expand Tools , then select Custom Keypad Mapping.
Step 2 On the Search Custom Keypad Mappings page, select the applicable custom keypad mapping conversation.

NoteUnity Connection supports 6 Custom Keypad Mappings.
Step 3 On the Edit Custom Keypad Mapping page, select the applicable tab to select the menu for which you would like to change key assignments.
Step 4 Change key assignments as applicable. (For guidelines on allowed entries, see the “Guidelines for Assigning Keys to Menu Options” section.)
When changes are saved, all new calls that use this conversation follow the new key mapping settings.
Step 6 Repeat Step 3 through Step 5 for each menu that you want to customize.
Guidelines for Assigning Keys to Menu Options
- The only characters allowed are: 0 – 9, *, # or blank.
- A maximum of 3 digits is allowed for each menu option.
- Duplicate key entries are not allowed for any unique menu. (For example, you cannot map the “1” key to both Hear New Messages and Send a Message in the Main menu. However, you can map the “1” key to Hear New Messages in the Main menu and also to Greetings in the Settings menu.)
- Leaving a key assignment blank disables that option for the menu.
- When you leave a key assignment black, uncheck the Option Voiced in Menu check box.
- When changes are saved, all new calls that use the conversation follow the new key mapping settings.
Setting a Keypad Mapping to Match an Existing Conversation Mapping
You can change the key mappings for all menus to match that of an existing conversation. For example, you can have all of the key mappings for a selected custom keypad mapping replaced with the mappings of Optional Conversation 1. This can be useful if you want to make a small number of changes to an existing conversation and do not want to manually remap every option.
To Set Key Mappings to an Existing Conversation
Step 1 In Cisco Unity Connection Administration, expand Tools , then select Custom Keypad Mapping .
Step 2 On the Search Custom Keypad Mappings page, select the applicable custom keypad mapping conversation.
Step 3 On any tab of the Edit Custom Keypad Mapping page, in the Reset Mappings on All Tabs To list, select the conversation that you want to use and select Reset.
Step 4 When asked to confirm that you want to replace all key mappings with those of the selected conversation before continuing, select OK.
Conversation Menus that can be Customized in Unity Connection 10.x
The Custom Keypad Mapping tool is divided into eight tabs that represent eight different conversation menus that can be customized. The Message Playback menu is represented on three tabs because messages contain three distinct parts: the message header, the message body, and the message footer. The options on these three tabs are identical, but you may want to map different options to different keys for certain parts.
The following menus can be customized:
- Main Menu Tab
- Message Playback Menu Tabs (Message Header Tab, Message Body Tab, and Message Footer Tab)
- After Message Menu Tab
- Settings Menu Tab
- Message Settings Menu Tab
- Preferences Menu Tab
Main Menu Tab
The Main menu is what users hear immediately after they sign in and hear their message counts (if applicable).
See Table 19-1 for a list of options that can be mapped.
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Takes users to the saved message stack. If applicable, users are also offered an opportunity to review deleted messages. |
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Takes users to the Settings menu where they can configure settings for greetings, transfer rules, and alternate contact numbers, and access their message settings and preferences. |
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Takes users to the Message Locator feature where they can search for new messages by the calling number or name of the sender. This option is offered only when the Finding Messages With Message Locator feature is enabled for each user on the Phone Menu page. |
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Lists the time, meeting organizer, and subject for all current and upcoming meetings. For Cisco Unified MeetingPlace and Cisco Unified MeetingPlace Express meetings, the user is offered the option to join current meetings. Note Integrations with Cisco Unified MeetingPlace Express are not supported in Cisco Unity Connection. |
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Provides the count of messages that are stored on an external message store. |
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Allows users to access the Greetings Administrator conversation to change greetings for call handlers that have been assigned an extension. Users who are assigned to the Greetings Administrator role on the Edit Roles page can change the greetings for any system call handler. Users who are not assigned to the Greetings Administrator role can change the greetings only for call handlers that they own. |
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Allows users to access the User System Transfer conversation and dial any number that is allowed by their transfer restriction table. |
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Allows users to access the Broadcast Message Administration conversation. This option is offered only when the Send or Update Broadcast Messages setting is configured for each user on the Send Message Settings page. |
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By default, when users exit their mailboxes they are sent to the Opening Greeting call handler. However, you can customize the exit behavior by changing the When Exiting the Conversation setting on the Phone Menu page for each user. |
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Switch Between Using the Phone Keypad and Using Voice Commands |
Allows users to toggle between the touchtone and voice-recognition conversations:
Note that the toggle persists until the user toggles back, or until the end of the call. ![]() Note In case of a video call, the toggle key is not supported as Unity Connection 10.0(1) always plays touchtone conversation. |
Allows users to change alternate greetings by activating and re-recording. In case of a video call, when users are listening to the main menu options and press the applicable key, Cisco Unity Connection will play your alternate video greeting and will ask you to re-record your alternate greeting. For more details on enabling alternate greetings for each user, see Allowing Users to Playback Video Greetings in Unity Connection 10.x. |
Message Playback Menu Tabs (Message Header Tab, Message Body Tab, and Message Footer Tab)
When a message is played in the Cisco Unity Connection user conversation, there are three separate parts: the header, the body, and the footer. By default, the message header contains the message number and the sender information. The message body is the actual recording of the message. The message footer is the time stamp.
The contents of the header and footer sections can be modified on the Playback Message Settings page. For example, the message number, the sender information, the sender extension, and the time stamp can be added or removed from the header. These settings are controlled by the check boxes under the “Before Playing Each Message, Play” section on the Playback Message Settings page. For the message footer, you have the option of playing the time stamp after the message; you can exclude it altogether or have it played as part of the header. This option is controlled with the check box under the “After Playing Each Message, Play” section on the Playback Message Settings page. If you choose not to play the time stamp after the message, the effect is to have no footer to the message. In Cisco Unity Connection, the “After Playing Each Message, Play” section now includes the sender information, extension or ANI, and the message number, in addition to the time the message was sent and message duration.
The Custom Keypad Mapping tool includes separate tabs for each part of the message. As a best practice, we recommend that you map the same keys to each option for all three parts. However, in some cases it may be useful to map the same key to different actions. For example, during the message header you might want to press the “1” key to skip to the start of the message body, and during the message body press the “1” key to skip to the message footer.
The same message playback key mappings are used when listening to new messages, saved messages, and deleted messages, rather than separate mappings for each message stack. Keep this in mind as you are deciding on key mapping preferences, particularly for options such as marking messages as new (unread) or saved (read).
Message playback options are not voiced in a menu format by phone, but they are listed if the user presses the key that is mapped to the Help option. The Custom Keypad Mapping tool allows you to configure which items are voiced in the Help.
See Table 19-2 for a list of options that can be mapped.
After Message Menu Tab
The After Message menu plays after the user has listened to a message.
See Table 19-3 for a list of options that can be mapped.
Settings Menu Tab
The Settings menu is what users hear when they choose Change Setup Options from the Main menu.
See Table 19-4 for a list of options that can be mapped.
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Allows users to change their alternate contact phone numbers. This option is available for a user only when an administrator has configured one or more caller input keys to transfer to an alternate contact number on the user Edit Caller Input page. |
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Exits the Settings menu and goes up a menu level to the Main menu. |
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Allows users to change alternate greetings by activating and re-recording. In case of a video call, when users are listening to the main menu options and press the applicable key, Cisco Unity Connection will play your alternate video greeting and will ask you to re-record your alternate greeting. For more details on enabling alternate greetings for each user, see Allowing Users to Playback Video Greetings in Unity Connection 10.x. |
Message Settings Menu Tab
The Message Settings menu is what users hear when they choose Message Settings from the Settings menu.
See Table 19-5 for a list of options that can be mapped.
Preferences Menu Tab
The Preferences menu is what users hear when they choose Preferences from the Settings menu.
See Table 19-6 for a list of options that can be mapped.
Documenting Your Keymap in Unity Connection 10.x
The Wallet Card wizard is available for producing a PDF file of a wallet card based on your custom keypad mappings. For details, see the “Wallet Card Wizard in Unity Connection 10.x” section.