The Backdrop for Every Battle

The games, the broadcasts, and the stages you know and love all happen here: The Cisco Network.

Reimagine the experience


Backed by the power of Cisco technology, Riot Games is reimagining the esports experience for players, fans, and event organizers. Using a range of products from Cisco Nexus 9000 Series Switches to Cisco Unified Computing System (UCS) servers, Riot Games relies on Cisco to not only deliver a secure, dedicated network for its marquee professional events, but also to broadcast the sport to 5.15 million fans worldwide.

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Riot Games is building three new, state-of-the-art broadcast facilities, built entirely on Cisco technology, to revolutionize the way it delivers live events.

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Up to 3.2 petabytes of data can be transferred across Riot Games' Cisco network in 28 minutes—a feat that would previously take up to four weeks.

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League of Legends professional players experienced zero ping, or latency, during the 2022 World Championship.

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One single, cloud-based console remotely manages hundreds of devices all over the world.

Reimagine the broadcast

With the launch of Project Stryker, Riot Games set out to transform the way that live events are produced and broadcast around the world. Built entirely on Cisco's networking infrastructure, the first of three broadcast facilities—a 50,000-square-foot facility in Dublin—opened in 2022 as Riot's European production and broadcast hub. The center is capable of producing six live events simultaneously, representing the broadcast equivalent of the Super Bowl.

Explore Project Stryker

Explore the solutions

Cisco Nexus 9000 Series Switches

Cisco Intersight Infrastructure Service

Cisco UCS servers

Cisco Meraki cloud network platform