Cisco ICM Software Release 4.6.2 Script Editor Guide
Script Editor Overview (Release 4.6.2)

Table of Contents

Script Editor Overview

Script Editor Overview

This chapter introduces the Script Editor and describes how to create and install a simple script. It includes:

  • An introduction to routing scripts and administrative scripts

  • Instructions on how to use the Script Editor tool

  • Procedures for creating, validating, saving, and scheduling a script

Subsequent chapters provide more detail about ICM software scripting language and other features of the Script Editor.

Introducing Routing Scripts

ICM software determines the best way to handle a call through routing scripts, which are programs that access information about calls and call center activity.

Routing scripts contain instructions that can:

  • Examine the call information provided by the routing client and use that information to classify the call as a particular call type.

  • Analyze call center information and determine the best destination for the call.

  • Direct the call to an appropriate routing target; for example, an individual agent, a skill group, or an announcement.

You can create a specific set of scripts to be executed for each call type, such as Sales or Support. In addition, you can schedule different scripts to be used at different times of day, or different days of the week and year, for each call type.

What a Routing Script Looks Like

A routing script resembles a programming flowchart consisting of nodes (represented as rectangles) and connections (represented as line segments). You define routing logic by selecting appropriate objects from a palette of drag-and-drop objects and placing them in the script workspace.

Each node has one or more terminalswhich are represented as small circles with an arrowhead, X, or checkmark. When ICM software executes a script, control flows into a node through an input terminal and out through an output terminal. Some nodes (like Start) have a single output terminal with an arrowhead. Others (like Select, shown in Figure 1-1) have two output terminals.

Figure 1-1: Connections and Input and Output Terminals

Note   The input terminal appears only after a connection is made to the node.

If the node's operation succeeds, control flows from the node through the success output terminal (indicated by the checkmark). If the node's operation fails, control flows from the node through the failure output terminal (indicated by the X). For example, in the case of the Select node, if a target is selected, control flows through the success terminal. If no target is found to satisfy the selection rule, control flows through the failure terminal.

The information you provide through nodes, and the connections you establish between them, instruct ICM software how to best handle a call. Figure 1-2 shows a simple script and describes the steps it would take in processing a routing request.

Figure 1-2: Example of a Routing Script

Introducing Administrative Scripts

An administrative script executes periodically on a specific time schedule, rather than in response to a route request. Administrative scripts can perform background processing such as setting persistent variables—that can then be used by routing scripts—or collecting data from third-party systems.

Figure 1-3 shows an administrative script that sets the userLastCheckglobal variable to the current date.

Figure 1-3: Sample Administrative Script

Note   Only a subset of the Script Editor's nodes can be used in an administrative script. (The Script Editor will prevent you from inserting invalid objects in an administrative script.)

For more information about using administrative scripts, see Script Administration.

Introducing the Script Editor Tool

You create routing scripts using the Script Editor tool. The parts of the Script Editor user interface are shown in Figure 1-4. (Not all menu and toolbar options appear in the Script Editor window until you have opened a script file.)

Figure 1-4: Script Editor Window

Script Editor Toolbars

The Script Editor toolbars correspond to command options available through the menus. (For example, the default Scripting toolbar contains options available through the Script menu.) Some toolbars, such as the Main toolbar, contain options from more than one menu.

When you initially open the Script Editor, the toolbars are anchored at the top of the Script Editor's main window. However, you have the option of changing the appearance and location of the toolbars. For instance, you can:

  • View or hide a toolbar.

  • Anchor a toolbar to another edge of the main window or create a floating toolbar that you can move anywhere on the screen.

  • Display toolbars with large icons (with labels) or small icons (without labels).

To change the appearance of a toolbar or icons, use the View > Toolbar menu options. (To directly access this shortcut menu, position the pointer anywhere on a toolbar and left-click the mouse.)

To move a toolbar, position the pointer over the toolbar's "gripper"—the double vertical lines on the graphic—press-and-hold the left mouse button, and do the following:

  • To create an anchored toolbar, drag the toolbar anywhere near the edge of the main window and release the mouse button.

  • To create a floating toolbar, drag the toolbar to its new location and release the mouse button. (To create a floating toolbar near an edge of the main window, hold down the Ctrl key to prevent docking.)

The Object Palette

The object palette contains icons that represent commands in ICM software scripting language. You drag object icons into the Script Editor window's workspace, where they become scripting language nodes.

The object palette contains four tabs which group the object icons by category:

You can reposition the object palette as you would a toolbar. In addition, you can choose to display large icons (with text labels) or small icons (without text labels.)

There are two methods of moving objects into the workspace:

  • Drag-and-drop. Place the cursor over an object and press the left mouse button; drag the object into the workspace and release the mouse button.

  • "Sticky" mode. Place the cursor over an object and click the left mouse button; move the cursor into the window's workspace and click the mouse button. To insert more of the same node, reposition the cursor and click again. To turn sticky mode "off," either move the cursor back over the object on the palette and click the left mouse button or click the palette's Selection mode icon.

Script Modes

The Script Editor supports three modes:

The Script Editor displays the mode of the current script in the Script Editor status bar. In order to make changes to a script, the script must be in edit mode. (When you create a new script, the Script Editor automatically places it in edit mode.)

You can change the mode at any time by choosing the appropriate option from the Script menu (Edit Script, Browse Script, or Monitor Script) or by clicking one of the mode buttons.

Script Editor Online Help

Script Editor online help is available to provide information about Script Editor options and features. To access Script Editor online help:

  • Click the Help button in a node's Properties dialog box.

  • Select Help > Help Topics.

  • Click the Display Help icon on the Script Editor Toolbar.

  • Click the Context Sensitive Help button on the toolbar.

    Note   Context-sensitive help is available only for Script Editor nodes.

Creating a Script

To successfully create or edit a routing script file that can then be scheduled and run by ICM software, you must do the following:

  • Start the Script Editor and open a script.

  • Place nodes in the workspace, draw connections between them, and edit their properties.

  • Validate the script.

  • Save the script.

    Note   You can also create a script by copying one from another system. For more information, see Importing and Exporting Scripts in Script Administration.

The sections that follow take you through the process of creating a simple script.

Starting the Script Editor and Creating a Script

To begin creating a script, you must invoke the Script Editor and set up the initial window.

How to start the Script Editor and create a script

Step 1   Double-click the Script Editor icon in ICM software Admin Workstation group. The Script Editor window opens.

Step 2   In Script Editor, choose File > New from the menu bar or click the New Script button on the main toolbar. The Create a New Script dialog box appears.

There are two types of scripts:

Step 3   Click the button for a routing script. This creates an empty script in edit mode that consists only of a Start node.

Inserting Nodes in a Script

After a script is opened and in edit mode, you are free to add, modify, delete and connect script nodes. This section describes how to insert the following nodes:

  • Select node

  • Skill Group node

  • Announcement

How to insert the Select and Skill Group nodes

First, you'll insert a Select node and Skill Group nodes to set a rule which ICM software can use to choose among a set of targets.

Step 1   Position the mouse pointer over the Select objecton the object palette's Routing tab. Press-and-hold the left mouse button and drag a Select object to below the Start node in the script window workspace.

Step 2   Position the mouse pointer over the output terminal of the Start node. Press-and-hold the left mouse button and drag a connection to the Select node. A connection line appears between the two nodes and an input terminal appears on the Select node.

Step 3   Position the mouse pointer over the Skill Group object on the object palette's Targets tab. press-and-hold the left mouse button and drag a Skill Group object to the right of the Select node you created.

Step 4   Right-click the Skill Group and choose Properties from the shortcut menu. The Skill Group Properties dialog box appears.

Step 5   Click the Add Targets button. The Add Skill Groups Targets dialog box appears.

Step 6   Select a value from the Available Targets list and click the Add button. Repeat until all the skill groups you require appear in the Add Targets list.

Step 7   Click OK to add the changes to the Skill Group Properties dialog box.

Note   If there is only one route option available, it is automatically inserted in the dialog box. If there is more than one option available, you must use the Route or Translation Route drop-down lists to select a route for the target.

Step 8   If necessary, specify a Route or Translation Route value using the drop-down lists.

Step 9   Click OK to close the Skill Group Properties dialog box.

Step 10   Position the mouse pointer over the Select node's success output terminal. press-and-hold the left mouse button and drag a connection to the Skill Group routing target. A connection line appears between the Select node and the Skill Group routing target and an input terminal appears on the routing target.

Step 11   Right-click the Select node and choose Properties from the shortcut menu. The Select Properties dialog box appears.

Step 12   Click OK to accept the default values—the Standard selection rule of Longest Available Agent (LAA) and the evaluation order of Start with First Target—and close the dialog box.

Note   For more information on selection rules, see Standard Selection Rules in Target Selection.

Next, you'll connect an Announcement node to the Select node's failure terminal.

How to insert the Announcement node

The Announcement node provides call-handling instructions if ICM software ever runs into the situation where it cannot route a call to a member of the target skill group. In such a case, ICM software will play a pre-recorded message and terminate the call.

Step 1   Drag an Announcement object from the object palette's Targets tab to below the second Select node.

Step 2   Right-click the Announcement node and choose Properties from the shortcut menu. The Announcement dialog box appears, displaying all announcements currently configured for the system.

Step 3   Choose a name from the Announcements list.

Step 4   Click OK to apply the changes and close the dialog box.

Step 5   Position the mouse pointer over the failure output terminal of the second Select node, press-and-hold the left mouse button, and drag a connection to the Announcement node. A connection line appears between the two nodes.

The script is complete and you can now validate and save it.

Validating the Script

Before you save a script, you should check it for errors and to ensure that it is valid and consistent with currently installed configuration information. When you validate a script, the Script Editor checks whether or not there are any problems and groups them into two categories:

  • Errors. Serious problems that must be fixed before you install the script. ICM software cannot use a script that contains an error.

  • Warnings. Less serious problems, but which probably indicate an error in the script. You should make a point to clearly understand any warning messages. It is a good policy to fix any conditions that cause warnings before you use the script.

The Script Editor provides several ways to check your script for errors:

  • For most nodes, when you place an object in the Script Editor workspace, by default, an error or warning icon appears in the upper right corner of the node to remind you that there are attributes that need to be set.

Figure 1-5: Error Icon in Node

  • Some Properties dialog boxes include a Validate button that allow you to check the settings before closing the dialog box.

  • Script > Validate Script and the Validate button

    examine the current script.

  • Script > Validate All and the Validate All button

    examine all saved scripts or all open scripts.

How to validate a node's properties

Step 1   Within a node's Properties dialog box, click the Validate button. One of the following happens:

  • If the Script Editor does not detect any problems, it displays the following message.

  • If the Script Editor does detect problems, it displays an error message. For example, if a Skill Group Properties dialog box contains a Skill Group entry that does not include a route, the following error message displays after clicking the Validate button.

How to validate the current script

Step 1   Within Script Editor, select Script > Validate or click the Validate Script button on the main toolbar. One of the following happens:

  • If the Script Editor does not detect any problems, it displays the following message.

  • If the Script Editor does detect problems, it displays the Validate Script dialog box, which lists all errors and warnings generated by the validation routine. (The total number of errors and warnings are summarized in the dialog's status bar.) An example dialog box with several errors and warnings is shown below.

Step 2   Click the Next Error button to step through the errors and warnings. As you move through the messages, the Script Editor highlights the script object that caused the error.

Step 3   When you have finished reviewing the errors, click Close to close the dialog box.

Step 4   Fix any problems before saving the script.

Saving the Script

Once you validate the script, save it.

Note   ICM software cannot begin using a script until you have saved it.

How to save a script

Step 1   Within Script Editor, select File > Save or click the Save button on the main toolbar. Since this script has not been saved before, the Save As dialog box appears.

Step 2   The Script Editor assigns a temporary name (such as SCRIPT1) in the Script Name field.

Step 3   You can type a new name in the Script Name field or choose the name of an existing script from the selection list.

Step 4   Optionally, deselect the Activate Script Version After Save checkbox.

Note   When you save a script, the Script Editor attaches a version number to the name. By default, the Script Editor will make the most recent version of a script the active version. An active script is the version that ICM software runs if the script is currently scheduled. (For more information on active scripts, see Script Administration.)

Activate requires that the script be put in browse mode, which releases the lock. If a script is not activated, the script stays in edit mode and the lock is not released.

Step 5   Click Save to save the script to ICM software database. The Script Editor automatically tests that the script is valid and the script lock you hold on it is released so that other users can make changes to the script.

Note   If the script is not valid, you can still save it, but ICM software cannot put it into service.

Adding Comments to a Script

To make scripts easier to maintain, you can include comments within the script. Two types of comments are available:

  • A comment within a node

  • The Comment object

Adding Comments Using the Comment Tab

You might find it useful to display text other than the default within a node. For example, the Announcement node's text default is the name of the announcement you select. If you prefer that the node display the text of the message the caller will actually hear, you can enter that text using the Comment tab in the node's Properties dialog box.

How to add a comment in a Properties dialog box

Step 1   Right-click the node and choose Properties from the shortcut menu. The Properties dialog box appears.

Step 2   Click the Comment tab. (The Announcement node's Properties dialog box Comment tab is shown below.)

Step 3   Enter the text you want displayed in the node and choose how you want the text justified within the node by clicking one of the nine alignment boxes. (Vertically, you can justify the text to the top, bottom, or center of the node. Horizontally, you can justify the text to the left, right, or center of the node.)

Step 4   Click OK to return to the script window workspace. The text you entered now appears in the node, centered both vertically and horizontally, in place of the announcement name.

Adding Comments Using the Comment Object

Occasionally, you might want to add a general comment to the script; for example, a comment that describes the purpose of the entire script rather than just a single node. You would use the Comment object on the object palette's General tab to specify such text.

How to add a general comment

Step 1   Drag the Comment object from the object palette's General tab to where you want the comment to appear in the script. A comment "note" appears.

Step 2   Right-click the comment and choose Properties from the shortcut menu. The Comment Properties dialog box appears.

Step 3   Enter the text you want to appear in the comment.

Step 4   Click one of the three justification buttons to indicate that the text be left-justified, centered, or right-justified. If you want the height of the comment object to be automatically adjusted to the length of the text, choose Auto-Size Height. Otherwise, you can adjust the height by sizing the comment with the mouse.

Step 5   Click OK to return to the script window. The text you entered appears in the comment object.

Exiting the Script Editor

When you have finished editing, validating, and saving the script, exit the Script Editor.

How to exit the Script Editor

Within the Script Editor, select File > Exit. If you have any unsaved changes, the Script Editor prompts you to save the changes.