The documentation set for this product strives to use bias-free language. For the purposes of this documentation set, bias-free is defined as language that does not imply discrimination based on age, disability, gender, racial identity, ethnic identity, sexual orientation, socioeconomic status, and intersectionality. Exceptions may be present in the documentation due to language that is hardcoded in the user interfaces of the product software, language used based on RFP documentation, or language that is used by a referenced third-party product. Learn more about how Cisco is using Inclusive Language.
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Image Formats |
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Shockwave Flash (SWF) Formats 3 |
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Does your Cisco DMS network use a content distribution system, such as Cisco ECDS, Cisco ACNS, or Cisco WAAS? If so, special considerations apply to each nonvideo playlist that includes any dynamic web assets. There are two types of such assets.
Dynamic HTML (DHTML) combines static markup, presentation layer descriptions, client-side scripting, and the Document Object Model to support animations, user interaction, and situational behaviors in webpages. In the end, DHTML’s user experience relies equally on three factors:
Some webservers consider a range of parameters and variables per request before their server-side programming outputs fresh page code from a database. Even when they receive requests for a static URL, these servers transmit fresh page code, which generally will differ somewhat on a case-by-case basis.
The file extension for a dynamic webpage is likely to be CFM, ASP, PHP, JSP, CGI, PL, or SH, depending on the webserver’s scripting environment.
Note Some dynamic websites combine these methods.
Cached information in these and other categories might be construed as amateurish or silly at best, and as misleading or legally actionable at worst. In any event, digital signs that play misleading information undermine their sponsors’ credibility, efforts, and agenda.
Instead, consider your alternatives. The availability and suitability of such alternatives might sometimes differ slightly between any two DMD releases or any two DMP models.
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Note There is no web browser on a DMP 4310G. For this method, use a 4305G or a 4400G.
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Note There is no web browser on a DMP 4310G. For this method, use a 4305G or a 4400G.
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Note There is no web browser on a DMP 4310G. For this method, use a 4305G or a 4400G.
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When you use a bitmapped image in a playlist, be sure that the playlist object uses the same height and width in pixels that the bitmapped file uses. When the playlist object is too small, DMD crops the bitmapped image. DMD does not automatically resize or scale the bitmap.
A DMP 4310G might stop rendering a playlist immediately before it should load and render a SWF asset. Or, it might fail to render a SWF asset in some other context. In either case, examine the FLA source for the SWF and verify that it does not use ActionScript 3.
1. Open DMPDM on the DMP 4310G.
2. Choose Flash Playback from the Display Actions list.
3. Direct DMPDM to play the SWF.
You must add assets to your media library before you can organize them in a playlist.
Whenever you use a bridging image in a playlist, you must set it to preload. Otherwise, it cannot serve its intended purpose.
Synchronization might truncate the playback for one or more assets in a secondary playlist, which inherits its timing for transitions from a primary playlist. Also, the Properties panel values that you see for a secondary playlist object might be confusing after you override the natural timing of transitions between its assets.
Plan ahead to avoid these potential pitfalls. Consider when you populate a playlist (and when you configure the playback duration for each of its assets) whether you might eventually synchronize it..
After you click an object to choose it, tabs in the Properties drawer show and sort all of that object’s properties — both editable and uneditable. Various properties apply to various object types.
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Style Tab |
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Size Tab |
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Options Tab |
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Visual rendering by a DMP 4310G is completely faithful to your actual design for any presentation that you direct it to show. However, earlier DMP models were less stringent in one, key way. Therefore, it might appear that a DMP 4310G is in error when its rendered output of identical content is compared to — but does not match exactly — what earlier DMP models show.
This difference is limited to the front-to-back stacking order of presentation design layers (sometimes called visual planes) in presentations that use video.
Such differences become noticeable only when all three of these statements are true simultaneously .
You can work around any noticeable differences in layer stacking order when various DMP models control your digital signs. Merely reopen your presentation designs in Digital Media Designer and move their video playlists to the highest layer. Then, resave these presentations and redeploy them. Afterward, all of your DMPs will render their layer stacking order identically.
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Note Thus, you cannot use other objects to create an overlay or mask for video. For an overlay of this kind, we recommend that you encode the video file itself so that it includes an overlay before you add it to your media library. Alternatively, you can use JavaScript8 or ActionScript9 to create a presentation outside of DMD. |
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9.For a DMP 4310G. Must use ActionScript 2, not ActionScript 3. |
Step 1 Click Playlist on the toolbar.
Step 2 Choose whether the new playlist should include a combination of media types, images exclusively, or audio exclusively.
Note A DMP playlist cannot support the coexistence of Javascript and Actionscript. When you create custom contents and playlist, use either Javascript Mediaplayer API or Actionscript Mediaplayer API.
DMD drops the new playlist object onto your canvas.
playlist placeholder |
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Step 3 Stop. You have completed this procedure.
Step 1 Select the object that should change. You can:
Step 2 Click its Edit icon in the Object drawer, enter its new name, and then click OK.
Step 3 Stop. You have completed this procedure.
While an object is locked, you cannot edit or delete it.
Step 1 Select the object that should change. You can:
Step 2 Click the Unlocked check box.
Step 3 Stop. You have completed this procedure.
Step 1 Select the object that should change. You can:
Step 2 Click Delete (s/5_x/5_4/dmd/user/guide/playlists.fm/jcr:content/renditions/playlists-99.jpg" ALIGN="BASELINE" ALT="">).
Note The deletion occurs immediately. DMD does not prompt you to confirm this action.
Tip You can restore an object that was deleted accidentally. Simply choose Edit > Undo immediately afterward. The object returns to its previous state.
Step 3 Stop. You have completed this procedure.
You can populate a playlist with assets stored in your media library or on remote servers. Later, when anyone runs your playlist, it plays these assets in your preferred sequence, with timing that you specify.
Step 1 Double-click the playlist object on your canvas.
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Step 2 Use the Playlist Content dialog box to choose assets, place them in their sequence, and set their durations (in seconds) for playback.
Note There is no factory default value for the planned duration of any nonvideo asset. You must enter all such duration values manually. These values become editable only after you double-click them.
Step 4 Stop. You have completed this procedure.
Step 1 Select the object that should change. You can:
Step 2 Click its Edit icon in the Object drawer, enter its new name, and then click OK.
Step 3 Stop. You have completed this procedure.
You can change the size and proportions of an object on your canvas.
Step 1 Select the object that should change. You can:
Tip When you check Constrain Proportions, you can change either the width or height manually. Then, DMD adjusts the other one automatically. This convenience ensures that your object’s basic shape does not change.
DMD applies theese new dimensions to the selected object.
Step 3 Stop. You have completed this procedure.
You can move an object on your canvas.
Step 1 Select the object that should change. You can:
Tip X and Y coordinates pinpoint the position of an object’s first pixel, as counted from left to right and top to bottom.
• X measures pixel offset from the left canvas edge. Increase X to nudge an object toward the right edge.
• Y measures pixel offset from the top canvas edge. Increase Y to nudge an object toward the bottom edge.
DMD moves to the selected object to its new coordinates.
Step 3 Stop. You have completed this procedure.
You can synchronize the playback timing for transitions in two playlists. When you do so, you impose the timing from one playlist (the primary) to override the timing for another playlist (the secondary).
Step 1 Click Synchronize Playlists on the toolbar.
Step 2 Use the Synchronize Playlists dialog box.
a. Choose the primary playlist on the left. Its asset durations will override those of a secondary playlist.
b. Choose the secondary playlist on the right. Its asset durations are ignored.
Step 3 Stop. You have completed this procedure.
Q. Why might a DMP 4305G or DMP 4400G crop a Shockwave Flash (SWF) asset instead of scaling it, even though a DMP 4310G scales the identical SWF without cropping it?
Any SWF that includes Stage.scaleMode = "noScale" in its ActionScript code will prevent older DMP models from scaling it correctly. Adobe explains the root cause for this limitation at http://adobe.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary678.html. Older DMPs scale SWF assets based on the combination of three factors.
Although an older DMP will scale the main root stage of your SWF when both parameters in your HTML code are set to allow scaling, any sub-objects will scale according to how the SWF asset itself is programmed. ( CSCtn84520)