Work with Text


Revised: November 15, 2011
OL-21601-02

Concepts

Procedures

Reference

Concepts

Guidelines for Legible and Readable Text

Visual Density — Transparent, Translucent, or Opaque?

Restrictions

Text Rendering Delay with Chinese or Japanese Characters

Text Rendering Delay with Chinese or Japanese Characters

Any use of Chinese or Japanese characters will delay the start of text rendering by at least 1 minute. (CSCtl12309).

Guidelines for Legible and Readable Text

Simplicity

Color and Contrast

Text Formatting

Layout

Simplicity

Plain and simple typefaces are often more effective in digital signage than ornate or eccentric typefaces. With Latin alphabets, we recommend that you use sans-serif type for signage and avoid serifed type. Serifs do not render well on screen. Similar guidance applies to other writing systems.

Writing System
Character Style
Recommended
Avoid

Latin (English, etc.)

Sans-Serif

Serif

Chinese - Simplified

Hei

Sung

Chinese - Traditional

Japanese

Gothic

Mincho


Related Topics

Set the Typeface

Color and Contrast

Avoid bright or saturated colors.

If your design calls for text against a white background, make the background slightly gray instead.

Adjust the forground and background tones until there is enough contrast that your text is readable from a distance.

Light text against a dark background is easier to read on-screen than dark text on a light background.

Text Formatting

Avoid italic and oblique text in digital signage.

Avoid setting text in ALL CAPITAL LETTERS.

Avoid outline formatting for text.

Layout

Line Length

Landscape Orientation

Portrait Orientation

Line Length

In languages that use the Latin alphabet, such as English, readability is high when a line of text is roughly 40 characters long. That's about an alphabet and a half.

Does your design call for lines of text that are noticeably longer than 40 characters? To compensate for lowered readability, simply increase the line spacing (leading).

Landscape Orientation

Use 24-point text for maximum readability.

When you use 24-point text, do not show any more than nine lines of text at a time, per screen.

Do not use any text whose point size is less than 18.

Leave negative space along the edge of each screen.

Portrait Orientation

Use 24-point text for maximum readability.

When you use 24-point text, do not show any more than 26 lines of text at a time, per screen.

Do not use any text whose point size is less than 18.

Visual Density — Transparent, Translucent, or Opaque?

You can adjust the density of any object on your canvas. However, the visual impact from this setting might be relative to other attributes of your design.

Is your canvas filled with any color, picture, or gradient?

Do the object's boundaries intersect with, or overlap, any other objects on your canvas? If so, to what degree are those other objects transparent or opaque?

How many layers exist in your design?

What is the stacking order of your layers in the Objects drawer?

For example, this figure compares four possible scenarios where black text is stacked under a red shape (with a white outline), on an all-white canvas.

Compare the four variants from left to right.

Density increases for the red shape.
It rises from 10 percent to 100 percent. So, in the variant where the red shape has just 10 percent density, the black text behind it is clearly visible. This occurs even though the text is on a lower layer.

Meanwhile, density decreases for the black text.
It falls from 100 percent to 10 percent. So, in the variant where the red shape is fully opaque, even its white outline blots out the mostly transparent text on the lower layer.

Procedures

Add a Text Object

Rename a Text Object

Manipulate a Text Object

Add a Text Object

Procedure


Step 1 Click Text on the toolbar.

DMD drops a new text object onto your canvas.

Step 2 Stop. You have completed this procedure.


What to Do Next

Would you like to change anything about this object?
See the "Manipulate a Text Object" section.

Rename a Text Object

Before You Begin

Verify that the object is not locked. You cannot rename a locked object.

Procedure


Step 1 Select the object that should change. You can:

Click it on your canvas.

OR

Click its name in the Object drawer.

Step 2 Click its Edit icon in the Object drawer, enter its new name, and then click OK.

Step 3 Stop. You have completed this procedure.


What to Do Next

Would you like to change anything about this object?
See the "Manipulate a Text Object" section.

Related Topics

Lock or Unlock a Text Object

Lock or Unlock a Text Object

While an object is locked, you cannot edit or delete it.

Procedure


Step 1 Select the object that should change. You can:

Click it on your canvas.

OR

Click its name in the Object drawer.

Step 2 Click the Unlocked check box.

The object is now locked.


Tip When you want to edit or delete the object, simply reverse these steps.


Step 3 Stop. You have completed this procedure.


Delete or Restore a Text Object

Before You Begin

Verify that the object is not locked. You cannot delete a locked object.

Procedure


Step 1 Select the object that should change. You can:

Click it on your canvas.

OR

Click its name in the Object drawer.

Step 2 Click Delete ().


Note The deletion occurs immediately. DMD does not prompt you to confirm this action.



Tip You can restore an object that was deleted accidentally. Simply choose Edit > Undo immediately afterward. The object returns to its previous state.


Step 3 Stop. You have completed this procedure.


Related Topics

Lock or Unlock a Text Object

Manipulate a Text Object

After you click an object to choose it, tabs in the Properties drawer show and sort all of that object's properties — both editable and uneditable. Various properties apply to various object types.

Set the Text Object's Size

Set the Text Object's Coordinates

Set the Text Rotation Angle

Set the Typeface

Set the Character Formatting

Set the Text Color

Set the Text Alignment

Set a Text Object's Visual Density

Apply Dynamic Text Effects

Set the Text Object's Size

You can change the size and proportions of an object on your canvas.

Before You Begin

Verify that the object is not locked. You cannot change a locked object.

Procedure


Step 1 Select the object that should change. You can:

Click it on your canvas.

OR

Click its name in the Object drawer.

Step 2 Resize the object.

Click and drag a corner handle.

OR

Change Width and Height values on the Size tab, in the Properties drawer.


Tip When you check Constrain Proportions, you can change either the width or height manually. Then, DMD adjusts the other one automatically. This convenience ensures that your object's basic shape does not change.


DMD applies theese new dimensions to the selected object.


Note The change occurs immediately. DMD does not prompt you to confirm this action.



Tip You can restore an object that was changed accidentally. Simply choose Edit > Undo immediately afterward. The object returns to its previous state.


Step 3 Stop. You have completed this procedure.


What to Do Next

Would you like to change anything else about this object?
See the "Manipulate a Text Object" section.

Related Topics

Lock or Unlock a Text Object

Set the Text Object's Coordinates

You can move an object on your canvas.


Tip X measures pixel offset from the left canvas edge. Increase it to nudge your object toward the right edge.
Y measures pixel offset from the top canvas edge. Increase it to nudge your object toward the bottom edge.


Before You Begin

Verify that the object is not locked. You cannot change a locked object.

Procedure


Step 1 Select the object that should change. You can:

Click it on your canvas.

OR

Click its name in the Object drawer.

Step 2 Move the object.

Click the object to select it. Then, press arrow keys on your keyboard.

  Nudge left.

  Nudge right.

  Nudge up.

  Nudge down.

OR

Change X and Y values on the Size tab, in the Properties drawer.

DMD moves to the selected object to its new coordinates.


Note The change occurs immediately. DMD does not prompt you to confirm this action.



Tip You can restore an object that was changed accidentally. Simply choose Edit > Undo immediately afterward. The object returns to its previous state.


Step 3 Stop. You have completed this procedure.


What to Do Next

Would you like to change anything else about this object?
See the "Manipulate a Text Object" section.

Related Topics

Lock or Unlock a Text Object

Set the Text Rotation Angle

You can rotate an object on your canvas.

Before You Begin

Verify that the object is not locked. You cannot change a locked object.

Procedure


Step 1 Select the object that should change. You can:

Click it on your canvas.

OR

Click its name in the Object drawer.

Step 2 Click the large handle on the object's right edge.


Tip Do not click a corner handle.


Step 3 Drag the symbol left or right.

Left rotates clockwise.

Right rotates counter-clockwise.

DMD applies the new rotation angle to the selected object.


Note The change occurs immediately. DMD does not prompt you to confirm this action.



Tip You can restore an object that was changed accidentally. Simply choose Edit > Undo immediately afterward. The object returns to its previous state.


Step 4 Stop. You have completed this procedure.


What to Do Next

Would you like to change anything else about this object?
See the "Manipulate a Text Object" section.

Related Topics

Lock or Unlock a Text Object

Set the Typeface

You can choose among the typefaces (fonts) that we have licensed.

Before You Begin

Verify that the object is not locked. You cannot change a locked object.

Procedure


Step 1 Select the object that should change. You can:

Click it on your canvas.

OR

Click its name in the Object drawer.

Step 2 Choose a typeface from the list on the Styles tab, in the Properties drawer.

DMD applies the new typeface to the selected object.


Note The change occurs immediately. DMD does not prompt you to confirm this action.



Tip You can restore an object that was changed accidentally. Simply choose Edit > Undo immediately afterward. The object returns to its previous state.


Step 3 Stop. You have completed this procedure.


What to Do Next

Would you like to change anything else about this object?
See the "Manipulate a Text Object" section.

Related Topics

Lock or Unlock a Text Object

Simplicity

DMD Font Reference

Set the Character Formatting

Before You Begin

Verify that the object is not locked. You cannot change a locked object.

Procedure


Step 1 Select the object that should change. You can:

Click it on your canvas.

OR

Click its name in the Object drawer.

Step 2 Find the character formatting buttons () on the Style tab, in the Properties drawer.

Step 3

Text Format
Toggles
On
Off

bold

italic

underline


Click the buttons in any sequence until you obtain the desired result. Experiment. Combine formats.

DMD applies the new character formats to the selected object.


Note The change occurs immediately. DMD does not prompt you to confirm this action.



Tip You can restore an object that was changed accidentally. Simply choose Edit > Undo immediately afterward. The object returns to its previous state.


Step 4 Stop. You have completed this procedure.


What to Do Next

Would you like to change anything else about this object?
See the "Manipulate a Text Object" section.

Related Topics

Lock or Unlock a Text Object

Set the Text Color

Before You Begin

Verify that the object is not locked. You cannot change a locked object.

Procedure


Step 1 Select the object that should change. You can:

Click it on your canvas.

OR

Click its name in the Object drawer.

Step 2 Find the color tool () on the Style tab in the Properties drawer.

DMD reveals a related control () when your pointer hovers over the color tool.

Step 3 Do one of the following.

Click to reveal a simple color swatch browser.
Click a satisfactory color to choose it.

OR

Click to open a standard color picker.


Then, do any of the following, as needed.

Hue, Saturation, and Brightness

Enter a hue value in the H° field.
OR
Drag the range slider to set a value visually.

Enter saturation and brightness values in the S% and B% fields respectively.
OR
Click in the spectrum to set these values visually.

RGB

Enter values in the R, G, and B fields.

Hexadecimal Color Code

Enter the hexadecimal code for a web-safe color in the # field.



Then, click OK.

DMD applies the new color to the selected object.


Note The change occurs immediately. DMD does not prompt you to confirm this action.



Tip You can restore an object that was changed accidentally. Simply choose Edit > Undo immediately afterward. The object returns to its previous state.


Step 4 Stop. You have completed this procedure.


What to Do Next

Would you like to change anything else about this object?
See the "Manipulate a Text Object" section.

Related Topics

Lock or Unlock a Text Object

Set the Text Alignment

Adjust the Horizontal Alignment

Adjust the Vertical Alignment

Adjust the Horizontal Alignment

Before You Begin

Verify that the object is not locked. You cannot change a locked object.

Procedure


Step 1 Select the object that should change. You can:

Click it on your canvas.

OR

Click its name in the Object drawer.

Step 2 Find the horizontal alignment buttons () on the Style tab, in the Properties drawer.

Step 3 Click a button.

aligns to the left.

aligns to the center.

aligns to the right.


Note You can apply only one horizontal alignment at a time, per object. You can reset it at any time.


Step 4 Stop. You have completed this procedure.


What to Do Next

Would you like to change anything else about this object?
See the "Manipulate a Text Object" section.

Related Topics

Lock or Unlock a Text Object

Adjust the Vertical Alignment

Before You Begin

Verify that the object is not locked. You cannot change a locked object.

Procedure


Step 1 Select the object that should change. You can:

Click it on your canvas.

OR

Click its name in the Object drawer.

Step 2 Find the vertical alignment buttons () on the Style tab, in the Properties drawer.

Step 3 Click a button.

aligns to the top.

aligns to the middle.

aligns to the bottom.


Note You can apply only one vertical alignment at a time, per object. You can reset it at any time.


Step 4 Stop. You have completed this procedure.


What to Do Next

Would you like to change anything else about this object?
See the "Manipulate a Text Object" section.

Related Topics

Lock or Unlock a Text Object

Set a Text Object's Visual Density

Visual density causes an object to be transparent, translucent, or opaque.

Before You Begin

Verify that the object is not locked. You cannot change a locked object.

Procedure


Step 1 Select the object that should change. You can:

Click it on your canvas.

OR

Click its name in the Object drawer.

Step 2 Find the Object Opacity slider (), on the Styles tab, in the Properties drawer.

Step 3 Push the slider left or right to control your object's density.

The far left end causes full transparency.
An object is fully transparent when its density reaches the threshold at 0 (zero or zed) percent.

Middle values are translucent.
When translucency is your goal, avoid pushing the slider too far in either direction. Subtle translucency at either extreme might never serve its intended purpose.

The far right end causes full opacity.
An object is fully opaque when its density reaches the threshold at 100 percent.


Tip When you push the slider left or right, a tooltip () appears above the slider's handle. This tooltip tells you the object's current percentage of density.


DMD applies the new density to the selected object.


Note The change occurs immediately. DMD does not prompt you to confirm this action.



Tip You can restore an object that was changed accidentally. Simply choose Edit > Undo immediately afterward. The object returns to its previous state.


Step 4 Stop. You have completed this procedure.


What to Do Next

Would you like to change anything else about this object?
See the "Manipulate a Text Object" section.

Related Topics

Lock or Unlock a Text Object

Apply Dynamic Text Effects

Dynamic text effects can help to promote viewer interest in your message. In addition, these effects lower the incidence of burn-in and image persistence on screens. You can set a text object to scroll or fade.

Before You Begin

Verify that the object is not locked. You cannot change a locked object.

See Text Rendering Delay with Chinese or Japanese Characters.

Procedure


Step 1 Select the object that should change. You can:

Click it on your canvas.

OR

Click its name in the Object drawer.

Step 2 Check the Scroll check box (), on the Style tab in the Properties drawer.


Tip Do this even if your text should fade in and out and not "scroll."


A list loads under the check box. Its options are the dynamic text effects that we support in this release. For example:

Step 3 Choose an option to use it.

We Support This Effect...
... On This DMP Model
DMP 4305G
DMP 4310G
DMP 4400G

Vertical scroll — up or down

Horizontal scroll  — left or right

Fade in and out



Tip Does DMD now show this icon  in its tray? If so, your design might not be optimal for your DMPs. Click the icon to see the design assistant. Then, you can:

Choose a filter from the Show list to limit which tips your design assistant shows.

Mouse over linked, blue text to see tips and recommendations.

When you finish reading a design tip, simply mouse away from it to close it.



Step 4 Stop. You have completed this procedure.


What to Do Next

Would you like to change anything else about this object?
See the "Manipulate a Text Object" section.

Related Topics

Lock or Unlock a Text Object

Reference

DMD Font Reference

DMD Font Reference

Nickname
(in DMD)
Formal Name
(from Type Foundry)
Type Specimen

AlbanyMT

Chinese Simplified

Monotype Hei Medium GB 2312

Chinese Traditional

MHei CP 950

Japanese

Heisei Kaku Gothic W5

Lucida Bright

Mg Open Cosmetica

Verdana


Related Topics

Set the Typeface