Cisco IOS XE Quality of Service Solutions Configuration Guide, Release 2
Reducing Latency and Jitter for Real-Time Traffic Using Multilink PPP

Table Of Contents

Reducing Latency and Jitter for Real-Time Traffic Using Multilink PPP

Contents

Information About Multilink

Queueing Mechanisms for Multilink

Multilink Functionality

Multilink Interleaving

Multilink Fragmentation

Multilink Resequencing

Multilink Bundles and Their Network Links

Additional References

Related Documents

Standards

MIBs

RFCs

Technical Assistance

Glossary


Reducing Latency and Jitter for Real-Time Traffic Using Multilink PPP


First Published: May 2, 2005
Last Updated: March 2, 2009

This module contains information about reducing latency and jitter for real-time traffic on your network. One Cisco mechanism for reducing latency and jitter for real-time traffic is Multilink PPP (MLP), also known as Multilink. This module contains conceptual information about Multilink and describes how Multilink PPP can be used with network peers to reduce latency and jitter for real-time traffic on your network.

Contents

Information About Multilink

Additional References

Glossary

Information About Multilink

Before configuring Multilink, you should understand the following concepts:

Queueing Mechanisms for Multilink

Multilink Functionality

Queueing Mechanisms for Multilink

Queueing mechanisms that can be used with Multilink include low latency queueing (LLQ), weighted fair queueing (WFQ), and class-based weighted fair queueing (CBWFQ). For more information about queueing mechanisms, see the "Applying QoS Features Using the MQC" module.

Multilink Functionality

At the top level, Multilink provides packet interleaving, packet fragmentation, and packet resequencing across multiple logical data links. The packet interleaving, packet fragmentation, and packet resequencing is used to accommodate the fast transmission times required for sending real-time packets (for example, voice packets) across the network links. Multilink is especially useful over slow network links (that is, a network link with a link speed less than or equal to 768 kbps).

Multilink Interleaving

Multilink interleaving is based upon two other integral Multilink activities:

The ability to fragment packets (or datagrams)

The ability to multiplex at least two independent data streams

The term interleaving comes from the latter activity, that is, the interleaving of two (or more) independent data streams which are processed independently by the network peer.

Multilink interleaving is a mechanism that allows short, real-time (that is, time-sensitive) packets to be transmitted to a network peer within a certain amount of time (the "delay budget"). To accomplish this task, Multilink interleaving interrupts the transmission of large non-time-sensitive (sometimes referred to as "bulk") datagrams or packets in favor of transmitting the time-sensitive packet. Once the real-time packet is sent, the system resumes sending the bulk packet.

An example may help to illustrate the concept of delay budget. The network starts transmitting a large datagram to a network peer. This large datagram takes 500 milliseconds (ms) to transmit. Three milliseconds later (while the large datagram is still being transmitted), a voice packet arrives in the transmit queue. By the time the large datagram is completely transmitted (497 ms later) the voice packet (which is highly time-sensitive) is subject to unacceptable delay (that is, its delay budget is exceeded).

Multilink interleaving is particularly useful for applications where too much latency (that is, delay) is detrimental to the function of the application, such as Voice over IP (VoIP). However, it is also beneficial for other forms of "interactive" data, such as Telnet packets where the Telnet packets echo the keystrokes entered by the user at a keyboard.

Multilink Fragmentation

With Multilink fragmentation, the large datagram is fragmented ("chopped") into a number of small packet fragments, Multilink headers are added to the packet fragments, and the packet fragments are transmitted individually to a network peer.

When interleaving is enabled, the packet fragments are small enough so that the time it takes to transmit them does not exceed the time budgeted for transmitting the real-time (time-sensitive) data packet. The real-time data packets are interleaved between the fragments of the large datagram.

Each time Multilink prepares to send another data packet fragment or frame to the receiving network peer, Multilink first checks to see if a real-time (time-sensitive) packet has arrived in the transmit queue. If so, the high-priority packet is sent first before sending the next fragment from the large datagram.

The time delay before the priority packets arrive at the receiving network link is subject to the usual serialization delays at the network link level. That is, any other data already being transmitted has to be finished before the priority packet can be sent. By segmenting long datagrams into small fragments, and checking for newly arrived priority frames between fragments, the priority frame is delayed only by the time it takes to transmit a previously queued fragment rather than a complete large datagram.

Thus, the maximum size of the fragments dictates the responsiveness for insertion of priority packets into the stream. The fragment size can be tuned by adjusting the fragment delay with the ppp multilink fragment delay command.

To ensure correct order of transmission and reassembly (which occurs later), multilink headers are added to the large datagram fragments after the packets are dequeued and ready to be sent.

Figure 1 is a simplified illustration of how Multilink fragments and interleaves packets.

Figure 1 Multilink Fragmentation and Interleaving

In Figure 1, both IP voice packets and a large datagram arrive at the interface from a single network link. Your network may have multiple links. The IP voice packet and large datagram are queued according to their classification. The large datagram is fragmented (the IP voice packets are not). The IP voice packets are interleaved between the fragments of the large datagram, to which multilink headers are added.

Packets Dequeued and Transmitted

When the large datagram is dequeued, and space becomes available on a member link, Multilink takes a fragment from the original large datagram and transmits the fragments over that link. If an IP voice packet (or other real-time packet) arrives at the transmit queue before Multilink has completely sent the datagram fragment, the next time a link is available to send more packets, Multilink will dequeue and send the high-priority packet. The high-priority packet will be sent instead of another fragment from the large datagram.

Multilink Resequencing

A multilink bundle is a virtual Point-to-Point Protocol (PPP) connection or session over a network link. A multilink bundle at the transmitting end of the network sends the fragments to a multilink bundle on the receiving end of the network link.

The multilink bundle at the receiving end of the network accepts the fragments from the transmitting multilink bundle.

As fragments are received, the multilink bundle reassembles (resequences) the original large datagram from the fragments using the sequence number in the multilink header attached to the fragment by the sender. The reassembled large datagrams are then forwarded in normal fashion.

Multilink Bundles and Their Network Links

As mentioned earlier, a multilink bundle is a virtual PPP connection over a network link. The transmitting multilink bundle transmits the packet over a network link to a receiving multilink bundle, where the multilink bundle reassembles the fragments using the sequence number in the multilink header of the fragment.

The individual member links in a multilink bundle are standard serial PPP connections. Most forms of PPP connections may be used as member links in a bundle, including PPP over ATM, PPP over Frame Relay, and PPP over dial interfaces. However, there may be certain limitations and issues associated with using PPP sessions over certain media types, particularly those for "tunneling" protocols such as PPP over ATM, PPP over Frame Relay, and PPP over Ethernet.

Additional References

The following sections provide additional references about Multilink.

Related Documents

Related Topic
Document Title

QoS commands: complete command syntax, command modes, command history, defaults, usage guidelines, and examples

Cisco IOS Quality of Service Solutions Command Reference

LLQ, WFQ, CBWFQ, and other queueing mechanisms

"Applying QoS Features Using the MQC" module

Multilink PPP over serial interface links

"Using Multilink PPP over Serial Interface Links" module


Standards

Standard
Title

No new or modified standards are supported, and support for existing standards has not been modified.


MIBs

MIB
MIBs Link

No new or modified MIBs are supported, and support for existing MIBs has not been modified.

To locate and download MIBs for selected platforms, Cisco IOS XE Software releases, and feature sets, use Cisco MIB Locator found at the following URL:

http://www.cisco.com/go/mibs


RFCs

RFC
Title

RFC 1990

The PPP Multilink Protocol (MP)


Technical Assistance

Description
Link

The Cisco Support website provides extensive online resources, including documentation and tools for troubleshooting and resolving technical issues with Cisco products and technologies.

To receive security and technical information about your products, you can subscribe to various services, such as the Product Alert Tool (accessed from Field Notices), the Cisco Technical Services Newsletter, and Really Simple Syndication (RSS) Feeds.

Access to most tools on the Cisco Support website requires a Cisco.com user ID and password.

http://www.cisco.com/techsupport


Glossary

ATM—Asynchronous Transfer Mode. The international standard for cell relay in which multiple service types (such as voice, video, or data) are conveyed in fixed-length (53-byte) cells. Fixed-length cells allow cell processing to occur in hardware, thereby reducing transit delays. ATM is designed to take advantage of high-speed transmission media, such as E3, SONET, and T3.

datagram—Logical grouping of information sent as a network layer unit over a transmission medium without prior establishment of a virtual circuit. IP datagrams are the primary information units in the Internet. The terms cell, frame, message, packet, and segment also are used to describe logical information groupings at various layers of the OSI reference model and in various technology circles.

jitter—1. The interpacket delay variance; that is, the difference between interpacket arrival and departure. Jitter is an important QoS metric for voice and video applications. 2. Analog communication line distortion caused by the variation of a signal from its reference timing positions. Jitter can cause data loss, particularly at high speeds.

latency—1. Delay between the time a device requests access to a network and the time it is granted permission to transmit. 2. Delay between the time a device receives a frame and the time that frame is forwarded out the destination port.

packet—Logical grouping of information that includes a header containing control information and (usually) user data. Packets most often are used to refer to network layer units of data. The terms datagram, frame, message, and segment also are used to describe logical information groupings at various layers of the OSI reference model and in various technology circles.

PPP—Point-to-Point Protocol. Successor to Serial Line Internet Protocol (SLIP) that provides router-to-router and host-to-network connections over synchronous and asynchronous circuits. Whereas SLIP was designed to work with IP, PPP was designed to work with several network layer protocols, such as IP, Internetwork Packet Exchange (IPX), and AppleTalk Remote Access (ARA). PPP also has built-in security mechanisms, such as Challenge Handshake Authentication Protocol (CHAP) and Password Authentication Protocol (PAP). PPP relies on two protocols: link control protocol (LCP) and Network Control Protocol (NCP).

PVC—permanent virtual circuit (or connection). Virtual circuit that is permanently established. PVCs save bandwidth associated with circuit establishment and tear down in situations where certain virtual circuits must exist all the time. In ATM terminology, called a permanent virtual connection.

VoIP—Voice over IP. The capability to carry normal telephony-style voice over an IP-based internet with plain old telephone service (POTS)-like functionality, reliability, and voice quality. VoIP enables a router to carry voice traffic (for example, telephone calls and faxes) over an IP network. In VoIP, the digital signal processor (DSP) segments the voice signal into frames, which then are coupled in groups of two and stored in voice packets. These voice packets are transported using IP in compliance with International Telecommunication Union Telecommunication Standardization Sector (ITU-T) specification H.323.