This document explains the information contained in the
show ip ospf neighbor command output.
An interface data structure stores information from a network to which
it is connected. Using this information, an Open Shortest Path First (OSPF)
router builds hello packets. These hello packets are exchanged between
directly-connected neighbors to learn more about each other. You can use the
show ip ospf neighbor command to observe the
neighbor data structure. This command displays OSPF-related neighbor
Readers of this document should be knowledgeable of the
Refer to Routing Basics
and OSPF to
learn more about IP routing protocols.
The information in this document is based on the software and hardware
The information in this document was created from the devices in a
specific lab environment. All of the devices used in this document started with
a cleared (default) configuration. If your network is live, make sure that you
understand the potential impact of any command.
For more information on document conventions, see the
Cisco Technical Tips
The following diagram and show ip ospf
neighbor command output is used as an example:
Router2# show ip ospf neighbor
Neighbor ID Pri State Dead Time Address Interface
192.168.45.1 1 FULL/DR 00:00:36 10.0.0.1 Ethernet0
The following sections describe the show ip ospf
neighbor command output from the example above.
The Neighbor ID is the router ID of the neighbor router. The router ID
is the highest IP address or the highest ip address among loopback addresses
(if one is configured) on the Cisco router or can be configured manually by
"router-id x.x.x.x". In the example above, Router 1 has a loopback address,
192.168.45.1, which becomes the router ID. Once the router ID is chosen, it
will not be changed unless the ospf process is reset(clear ip ospf process xx)
or the router is reloaded. And IP address of router ID doesn't need to be
The Pri field indicates the priority of the neighbor router. The router
with the highest priority becomes the designated router (DR). If the priorities
are the same, then the router with the highest router ID becomes the DR. By
default, priorities are set to 1. A router with a priority of 0 never becomes a
DR or a backup designated router (BDR); it is always a DROTHER, meaning a
router that is neither the DR or the BDR.
The State field indicates the functional state of the neighbor router.
Refer to OSPF Neighbor States for
more information about states. FULL means the router is fully adjacent with its
neighbor. The neighbor is the DR, so it is Router 1.
The Dead Time field indicates the amount of time remaining that the
router waits to receive an OSPF hello packet from the neighbor before declaring
the neighbor down. On broadcast and point-to-point media, the default dead
interval is 40 seconds. On non-broadcast and point-to-multipoint links, the
default dead interval is 120 seconds. In the above example, the Dead Time is 36
seconds before declaring the neighbor 192.168.45.1 down.
The Address field indicates the IP address of the interface to which
this neighbor is directly connected. In the case of unnumbered links, this
field shows the IP address of the interface to which the neighbor is
unnumbered. When OSPF packets are transferred to the neighbor, this address
will be the destination address. In the above example the interface IP address
of the neighbor is 10.0.0.1.
The Interface field indicates the interface on which the OSPF neighbor
has formed adjacency. In the above example the neighbor can be reached through